The 64th Gamer

Pneumagination

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made a mechanism,.

Pneumagination Shader Changes

Hello, it has been a bit since the last Pneumagination progress! Not too much has happened but things are slowly going along. The main thing has been...

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in the strange zone where i can’t start working on multiplayer and breaking the game because I’m close to another update…

Pneumagination Embossing Plans

Hello! First post in a while. I moved my PC to Linux and had many issues getting my site back working again. So far I’ve set up the Pneu forums at...

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In-game manual implemented!!!! While I think wikis for games are cool, I think its much cooler to just have an in-game manual…

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v0.13a Release!!!!

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After multiple multiple multiple hours of hell, I have finally converted FastNoiseLite to FastNoise2 for world gen. I have to…

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After all day I’ve now got players able to connect and be assigned player objects. There is now a “Main Player” for objects...

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Godot really weird for not having specific method identifiers for client->server calls, alongside the server not being able to…

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PNEUMAGINATION HAS A FORUM NOW!!!!!

Pneumagination Starting Multiplayer

Oceans And so multiplayer begins! As of writing I now have a title screen menu and finally the ability to input a seed before starting! I also went...

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New devlog!!!! Also v0.12a is now out!

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SOUNDS!!!

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Strangest physics bug discovered today dubbing it the DIO Stairs glitch

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Mesh editing now works!!!!!! You use the scroll bar to move and I’ll later have alt-click change which method it should use to…

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since my game is leaning on minecraft, I really gotta have that iconic enemy that just fucks you up like the creeper and is so…

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TIME OF DAY SYSTEM!!!! (Sped up to show u) The fog rolls in by midnight making it very dangerous to explore, but also sticks…

:arrow: Pneumagination V0-11a and V0-12a

More progress!!! Everything has turned out great so far. All thats majorly left to do for this sprint is to get face/edge/vertex manipulation working....

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You can now assign textures to each side of a block! Unlike how mining a block gives you units per volume, you obtain 6 textures…

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BUILDING IS NOW IN!!!!!! You can build at multiple different sizes as well!!! Your inventory is based on the volume of stuff you…

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Photo Mode is now used for the loading screen and now you spawn at the ground height!!!

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Breaking particles and Photo Mode

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Pneumagination progress!!! Worlds generate with biomes and infinite roads to travel on, and I fixed tons of performance and…

:MinecraftTNT: Pneumagination V0-10a

Pneumagination v0.10a is out!! This release was just supposed to fix the fact that surfaces and texture assignments wouldn’t account for blocks in...

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YIPEEEEEEE!!!!!!!! Pneumagination now has different textures for terrain!!!!! Also cubic chunks!!!! Read more about it on this…

:MinecraftTNT:Pneumagination Looks Good Now

Huzzah!!!! Tons and tons of progress!!!! Release v0.9a available here Cubic chunks work! It was actually stupid simple to implement, though I did have...

:exclamation_exclamation: Pneumagination Milestone!!

IT IS UPON US! Pneumagination now supports infinite chunk generation, walking around, and breaking Brushes! Its very nice to get everything this far...

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Infinite World Generation!!!!! Tons of progress on Pneumagination today. You can now walk around, lighting is improved, and…

:moon_crescent_face_left: Pneumagination Cubic Chunks

Okay so for Pneu I’m gonna be going with a cubic chunks system. Its good to have this type of stuff planned very early on before it becomes impossible...

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I wasted an embarrassing amount of time figuring out the best way to get smoothed out surfaces to work, but its now slowly…

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Pneumagination chunks are now completely hollow except for the outer layer and chunk borders. These brushes become visible as…

:MinecraftWood: Pneumagination Resource Gathering

Today we’re gonna be talking about my new plans for how resources will work in relation to purchases from customers. This was one of the last major...

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…

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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…

:MinecraftDiamondBlock: Pneumagination Chunk Mesh Plans

Alright so today gonna write down what I plan to do for Pneumagination brush meshes. So, currently right now all brushes are shaded smoothly with no...

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hey if emulators are legal as long as they’re a clean room design whats stopping everyone from shoving secret NES emulators in…

:MinecraftDiamond: Pneumagination Fixed Threading

Today’s small progress is multithreading being fully fixed! Yknow I was sitting here struggling so hard between making sure threads were being used...

:computer: Pneumagination Multithreading

Multithreading is now working! This took a bit more work than I was expecting due to the fact that multiple important steps can only be accomplished...

:MinecraftCobblestone: Pneumagination World Gen

Today was work on the world generation! This is just the first pass where I’m just getting chunks to work with standard voxel blocks. Everything here...

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Moved Pneumagination to Godot because Unity sucks for this very specific type of game I’m doing. ] Did some mesh generation…

:MinecraftGlass: Pneumagination Thoughts 2

Hello, time for more Pneumagination talk. I am currently completely overhauling the entire game to Godot. I think I’m just fed up with the amount of...

:MinecraftGrass: Pneumagination Thoughts

Hello, now that I’m more comfortable with blogging posting on here, I wanna talk my current ideas with Pneumagination. This game is in a very tricky...

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Keyboard Nodes!!!! I think this node system is absolutely the vision now for creating and animating shows. It lets players have…

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Inputs and Outputs!!!!

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!!!!!!!!!!!!

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!!!!!!!!!!!!

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Here’s today’s Pneumagination progress!! This will be where you’ll wire your lights, animatronics, pinball machines, ect!...

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today’s delve into more pinball buffoonery: working bumpers

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today’s 5 hours of work

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Managed to reimplement all props full texture sets alongside having a more useful default palette to show the paintable layers…

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Ok got the first part down for converting the paint shader. Now I can either choose to get the raytraced shader to work (messing…

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Ok so, explanation on how I’m gonna theoretically do cel shading (I know general shader stuff but I’m entering into an area that…

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Update on the outlines, gonna have them appear on any objects you’re moving just like a cartoon before they snap back to the…

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Outline and cel drop shadow effect test. Still gotta reimplement my custom cel shade technique from Min-Max but its already…

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its gonna be 2024, fuck it, wall slingshot movement in my sandbox game

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Finally got a Steamworks account verified yipee!!!! Pneumagination has an app id now (explodes)

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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…

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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…

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discussing my true gamedev vision with @raystarkitty to let players turn their restaurant into a minecraft mob farm

(art and…

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I dunno if someone’s asked this already, but ive been curious; in Pnuemagination, when cosmetics are eventually added, will they…

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Shopping cart prop for Pneumagination, has 4 custom colors that let you choose whether to use them as faded paint or rust

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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store Like aliens, entities, ghosts…

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Paintable props!!!

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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store Like aliens, entities, ghosts…

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New devlog for Pneumagination!!!!

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(Click to read more...)

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PNEUMAGINATION v0.7a IS OUT!

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Mesh manipulation and per-face materials! This is definitely gonna be one hell of an animatronics simulator.

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We got savable, editable maps working!!!! Gonna be basing this system heavily off of Source Hammer’s workflow and brush system….

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Ah the gamedev fun of finding weird bugs

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Pneumagination v0.6a is out!

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found something fucked up in my video game

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Pneumagination v0.5a Release!

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idea for pneumagination: hundreds of hours into the game you can unlock an alien control unit that lets your showtape signals do…

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Spent an insane amount of time creating a custom infinite map generator that connects large areas with streets all by long…

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Randomized starting pallets and exterior aging when first booting up a save file now working!

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Pneumagination first devlog!!!!!! Go check it out and lemme know what ya…

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Pneumagination Logo!!!!!!!

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(Click to read more...)

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PNEUMAGINATION ALPHA v0.2 OUT!

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Pneumagination has been unleashed onto the world with Alpha v0.1 First version doesn’t have much but the Github is already being…

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First test robot of Pneumagination, some weird fuckin plywood worm thing idk yall give it a name

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Pneumatics that age! Everything in the game is gonna collect grime over time, probably a over few in-game years.

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Back into my old ways 👀👀👀👀