Pneumagination
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made a mechanism,.
Pneumagination Shader Changes
Hello, it has been a bit since the last Pneumagination progress! Not too much has happened but things are slowly going along.
The main thing has been...
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in the strange zone where i can’t start working on multiplayer and breaking the game because I’m close to another update…
Pneumagination Embossing Plans
Hello! First post in a while. I moved my PC to Linux and had many issues getting my site back working again.
So far I’ve set up the Pneu forums at...
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In-game manual implemented!!!!
While I think wikis for games are cool, I think its much cooler to just have an in-game manual…
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v0.13a Release!!!!
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After multiple multiple multiple hours of hell, I have finally converted FastNoiseLite to FastNoise2 for world gen. I have to…
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After all day I’ve now got players able to connect and be assigned player objects. There is now a “Main Player” for objects...
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Godot really weird for not having specific method identifiers for client->server calls, alongside the server not being able to…
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PNEUMAGINATION HAS A FORUM NOW!!!!!
Pneumagination Starting Multiplayer
Oceans And so multiplayer begins! As of writing I now have a title screen menu and finally the ability to input a seed before starting! I also went...
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New devlog!!!! Also v0.12a is now out!
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SOUNDS!!!
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Strangest physics bug discovered today
dubbing it the DIO Stairs glitch
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Mesh editing now works!!!!!! You use the scroll bar to move and I’ll later have alt-click change which method it should use to…
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since my game is leaning on minecraft, I really gotta have that iconic enemy that just fucks you up like the creeper and is so…
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TIME OF DAY SYSTEM!!!! (Sped up to show u)
The fog rolls in by midnight making it very dangerous to explore, but also sticks…
Pneumagination V0-11a and V0-12a
More progress!!! Everything has turned out great so far. All thats majorly left to do for this sprint is to get face/edge/vertex manipulation working....
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You can now assign textures to each side of a block!
Unlike how mining a block gives you units per volume, you obtain 6 textures…
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BUILDING IS NOW IN!!!!!!
You can build at multiple different sizes as well!!! Your inventory is based on the volume of stuff you…
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Photo Mode is now used for the loading screen and now you spawn at the ground height!!!
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Breaking particles and Photo Mode
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Pneumagination progress!!! Worlds generate with biomes and infinite roads to travel on, and I fixed tons of performance and…
Pneumagination V0-10a
Pneumagination v0.10a is out!! This release was just supposed to fix the fact that surfaces and texture assignments wouldn’t account for blocks in...
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YIPEEEEEEE!!!!!!!! Pneumagination now has different textures for terrain!!!!! Also cubic chunks!!!!
Read more about it on this…
Pneumagination Looks Good Now
Huzzah!!!! Tons and tons of progress!!!! Release v0.9a available here
Cubic chunks work! It was actually stupid simple to implement, though I did have...
Pneumagination Milestone!!
IT IS UPON US!
Pneumagination now supports infinite chunk generation, walking around, and breaking Brushes! Its very nice to get everything this far...
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Infinite World Generation!!!!!
Tons of progress on Pneumagination today. You can now walk around, lighting is improved, and…
Pneumagination Cubic Chunks
Okay so for Pneu I’m gonna be going with a cubic chunks system. Its good to have this type of stuff planned very early on before it becomes impossible...
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I wasted an embarrassing amount of time figuring out the best way to get smoothed out surfaces to work, but its now slowly…
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Pneumagination chunks are now completely hollow except for the outer layer and chunk borders. These brushes become visible as…
Pneumagination Resource Gathering
Today we’re gonna be talking about my new plans for how resources will work in relation to purchases from customers.
This was one of the last major...
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…
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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…
Pneumagination Chunk Mesh Plans
Alright so today gonna write down what I plan to do for Pneumagination brush meshes.
So, currently right now all brushes are shaded smoothly with no...
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hey if emulators are legal as long as they’re a clean room design whats stopping everyone from shoving secret NES emulators in…
Pneumagination Fixed Threading
Today’s small progress is multithreading being fully fixed! Yknow I was sitting here struggling so hard between making sure threads were being used...
Pneumagination Multithreading
Multithreading is now working! This took a bit more work than I was expecting due to the fact that multiple important steps can only be accomplished...
Pneumagination World Gen
Today was work on the world generation! This is just the first pass where I’m just getting chunks to work with standard voxel blocks. Everything here...
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Moved Pneumagination to Godot because Unity sucks for this very specific type of game I’m doing. ]
Did some mesh generation…
Pneumagination Thoughts 2
Hello, time for more Pneumagination talk.
I am currently completely overhauling the entire game to Godot. I think I’m just fed up with the amount of...
Pneumagination Thoughts
Hello, now that I’m more comfortable with blogging posting on here, I wanna talk my current ideas with Pneumagination.
This game is in a very tricky...
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Keyboard Nodes!!!!
I think this node system is absolutely the vision now for creating and animating shows. It lets players have…
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Inputs and Outputs!!!!
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!!!!!!!!!!!!
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!!!!!!!!!!!!
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Here’s today’s Pneumagination progress!!
This will be where you’ll wire your lights, animatronics, pinball machines, ect!...
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today’s delve into more pinball buffoonery: working bumpers
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today’s 5 hours of work
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Managed to reimplement all props full texture sets alongside having a more useful default palette to show the paintable layers…
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Ok got the first part down for converting the paint shader. Now I can either choose to get the raytraced shader to work (messing…
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Ok so, explanation on how I’m gonna theoretically do cel shading (I know general shader stuff but I’m entering into an area that…
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Update on the outlines, gonna have them appear on any objects you’re moving just like a cartoon before they snap back to the…
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Outline and cel drop shadow effect test. Still gotta reimplement my custom cel shade technique from Min-Max but its already…
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its gonna be 2024, fuck it, wall slingshot movement in my sandbox game
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Finally got a Steamworks account verified yipee!!!! Pneumagination has an app id now (explodes)
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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…
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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…
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discussing my true gamedev vision with @raystarkitty to let players turn their restaurant into a minecraft mob farm
(art and…
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I dunno if someone’s asked this already, but ive been curious; in Pnuemagination, when cosmetics are eventually added, will they…
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Shopping cart prop for Pneumagination, has 4 custom colors that let you choose whether to use them as faded paint or rust
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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store
Like aliens, entities, ghosts…
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Paintable props!!!
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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store
Like aliens, entities, ghosts…
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New devlog for Pneumagination!!!!
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(Click to read more...)
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PNEUMAGINATION v0.7a IS OUT!
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Mesh manipulation and per-face materials! This is definitely gonna be one hell of an animatronics simulator.
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We got savable, editable maps working!!!! Gonna be basing this system heavily off of Source Hammer’s workflow and brush system….
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Ah the gamedev fun of finding weird bugs
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Pneumagination v0.6a is out!
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found something fucked up in my video game
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Pneumagination v0.5a Release!
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idea for pneumagination:
hundreds of hours into the game you can unlock an alien control unit that lets your showtape signals do…
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Spent an insane amount of time creating a custom infinite map generator that connects large areas with streets all by long…
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Randomized starting pallets and exterior aging when first booting up a save file now working!
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Pneumagination first devlog!!!!!! Go check it out and lemme know what ya…
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Pneumagination Logo!!!!!!!
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(Click to read more...)
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PNEUMAGINATION ALPHA v0.2 OUT!
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Pneumagination has been unleashed onto the world with Alpha v0.1
First version doesn’t have much but the Github is already being…
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First test robot of Pneumagination, some weird fuckin plywood worm thing idk yall give it a name
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Pneumatics that age!
Everything in the game is gonna collect grime over time, probably a over few in-game years.
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Back into my old ways 👀👀👀👀