The 64th Gamer

Moved Pneumagination to Godot because Unity sucks for this very specific type of game I’m doing. ]

Did some mesh generation tests!!! It’s not gonna be voxel based we’re still going with the Hammer style brush system. A surface layer of ramp brushes will smooth out the terrain (also these blocks are 4x bigger than the smallest you can size a usual brush so this is actually a lot of chunks.

Lots more detail is on my website because I weirdly get anxious about posting on social media when I get 0 interactions- so having a site where I can’t see if anyone’s seen it makes me wanna write more lol/