The 64th Gamer

Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.

On a simple mesh like this everything seems decently fine. The only oddity is that the farthest corner (purple line) didn’t split despite it having the same two triangles to compare.

-ohh cause… cause the code I’m using to check them is if they’re connected by another vertex… and I just split the vertex it needs…

oh no that’s why this is all broken probably

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