Gamedev
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Been working on this very specific way of texturing and shading models the past few years where they have fully customizable…
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made a mechanism,.
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Sound!!! I’m using TrackerBoy to get authentic sounds and splitting them up by the 4 channels.
Accurate to real hardware each…
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More progress on The Affordance of Gibbet! Got some copy abilities working and a level to run around! The game’s fully open…
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Workin' on my small gameboy like game The Affordance of Gibbet!!! He takes on copy abilities like Kirby and the health system is…
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doing some progress tonight on my game The Affordance of Gibbet (source code here) which I haven’t really said much about cause…
Pneumagination Shader Changes
Hello, it has been a bit since the last Pneumagination progress! Not too much has happened but things are slowly going along.
The main thing has been...
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in the strange zone where i can’t start working on multiplayer and breaking the game because I’m close to another update…
Pneumagination Embossing Plans
Hello! First post in a while. I moved my PC to Linux and had many issues getting my site back working again.
So far I’ve set up the Pneu forums at...
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In-game manual implemented!!!!
While I think wikis for games are cool, I think its much cooler to just have an in-game manual…
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as someone whos used unity for 4 years now i can confidently say that godot has been a 1000x better experience oml
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v0.13a Release!!!!
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After multiple multiple multiple hours of hell, I have finally converted FastNoiseLite to FastNoise2 for world gen. I have to…
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After all day I’ve now got players able to connect and be assigned player objects. There is now a “Main Player” for objects...
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Godot really weird for not having specific method identifiers for client->server calls, alongside the server not being able to…
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PNEUMAGINATION HAS A FORUM NOW!!!!!
Pneumagination Starting Multiplayer
Oceans And so multiplayer begins! As of writing I now have a title screen menu and finally the ability to input a seed before starting! I also went...
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New devlog!!!! Also v0.12a is now out!
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SOUNDS!!!
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Strangest physics bug discovered today
dubbing it the DIO Stairs glitch
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Mesh editing now works!!!!!! You use the scroll bar to move and I’ll later have alt-click change which method it should use to…
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since my game is leaning on minecraft, I really gotta have that iconic enemy that just fucks you up like the creeper and is so…
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TIME OF DAY SYSTEM!!!! (Sped up to show u)
The fog rolls in by midnight making it very dangerous to explore, but also sticks…
Pneumagination V0-11a and V0-12a
More progress!!! Everything has turned out great so far. All thats majorly left to do for this sprint is to get face/edge/vertex manipulation working....
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You can now assign textures to each side of a block!
Unlike how mining a block gives you units per volume, you obtain 6 textures…
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BUILDING IS NOW IN!!!!!!
You can build at multiple different sizes as well!!! Your inventory is based on the volume of stuff you…
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Photo Mode is now used for the loading screen and now you spawn at the ground height!!!
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Breaking particles and Photo Mode
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Pneumagination progress!!! Worlds generate with biomes and infinite roads to travel on, and I fixed tons of performance and…
Pneumagination V0-10a
Pneumagination v0.10a is out!! This release was just supposed to fix the fact that surfaces and texture assignments wouldn’t account for blocks in...
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YIPEEEEEEE!!!!!!!! Pneumagination now has different textures for terrain!!!!! Also cubic chunks!!!!
Read more about it on this…
Pneumagination Looks Good Now
Huzzah!!!! Tons and tons of progress!!!! Release v0.9a available here
Cubic chunks work! It was actually stupid simple to implement, though I did have...
Pneumagination Milestone!!
IT IS UPON US!
Pneumagination now supports infinite chunk generation, walking around, and breaking Brushes! Its very nice to get everything this far...
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Infinite World Generation!!!!!
Tons of progress on Pneumagination today. You can now walk around, lighting is improved, and…
Pneumagination Cubic Chunks
Okay so for Pneu I’m gonna be going with a cubic chunks system. Its good to have this type of stuff planned very early on before it becomes impossible...
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I wasted an embarrassing amount of time figuring out the best way to get smoothed out surfaces to work, but its now slowly…
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Pneumagination chunks are now completely hollow except for the outer layer and chunk borders. These brushes become visible as…
Pneumagination Resource Gathering
Today we’re gonna be talking about my new plans for how resources will work in relation to purchases from customers.
This was one of the last major...
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this…
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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…
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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…
Pneumagination Chunk Mesh Plans
Alright so today gonna write down what I plan to do for Pneumagination brush meshes.
So, currently right now all brushes are shaded smoothly with no...
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hey if emulators are legal as long as they’re a clean room design whats stopping everyone from shoving secret NES emulators in…
Pneumagination Fixed Threading
Today’s small progress is multithreading being fully fixed! Yknow I was sitting here struggling so hard between making sure threads were being used...
Pneumagination Multithreading
Multithreading is now working! This took a bit more work than I was expecting due to the fact that multiple important steps can only be accomplished...
Pneumagination World Gen
Today was work on the world generation! This is just the first pass where I’m just getting chunks to work with standard voxel blocks. Everything here...
Pneumagination Thoughts 2
Hello, time for more Pneumagination talk.
I am currently completely overhauling the entire game to Godot. I think I’m just fed up with the amount of...
Pneumagination Thoughts
Hello, now that I’m more comfortable with blogging posting on here, I wanna talk my current ideas with Pneumagination.
This game is in a very tricky...
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Keyboard Nodes!!!!
I think this node system is absolutely the vision now for creating and animating shows. It lets players have…
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Inputs and Outputs!!!!
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!!!!!!!!!!!!
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!!!!!!!!!!!!
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Here’s today’s Pneumagination progress!!
This will be where you’ll wire your lights, animatronics, pinball machines, ect!...
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today’s 5 hours of work
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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…
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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…
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Shopping cart prop for Pneumagination, has 4 custom colors that let you choose whether to use them as faded paint or rust
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(Click to read more...)
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We got savable, editable maps working!!!! Gonna be basing this system heavily off of Source Hammer’s workflow and brush system….
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Ah the gamedev fun of finding weird bugs
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Did a complete rework of my Nara map for Min-Max, alongside creating tons of lighting props and materials!
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Min-Max v0.13a is definitely gonna be the best looking version of Min-Max so far. Got a lot of new textures and props made since…
[REBLOG:koboldfactory]
i hope all video game devs go on strike. not just the writers and actors.
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📞Work Break🪟
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Spent like a billion years making 40 different sized window and door assets, it looks so damn good screaming crying throwing up
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Finally got enough props to start bringing in the aesthetic!
Instead of each side of the map just using a team’s color, gonna…
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Made some new chair props for Min-Max today!
All props have custom 4-color pallets that change depending on the team colors in…
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Completely overhauled the “Worker-Ionizing-Pistol” for Min-Max with a new model! Much more sharp and distinguishable compared to…
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VR tracking to animations done! Now I can start getting multiplayer working 💾
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Working on a new VR shooter game called Min-Max!
More coming soon!