The 64th Gamer

Gamedev

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Been working on this very specific way of texturing and shading models the past few years where they have fully customizable…

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made a mechanism,.

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Sound!!! I’m using TrackerBoy to get authentic sounds and splitting them up by the 4 channels. Accurate to real hardware each…

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More progress on The Affordance of Gibbet! Got some copy abilities working and a level to run around! The game’s fully open…

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Workin' on my small gameboy like game The Affordance of Gibbet!!! He takes on copy abilities like Kirby and the health system is…

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doing some progress tonight on my game The Affordance of Gibbet (source code here) which I haven’t really said much about cause…

Pneumagination Shader Changes

Hello, it has been a bit since the last Pneumagination progress! Not too much has happened but things are slowly going along. The main thing has been...

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in the strange zone where i can’t start working on multiplayer and breaking the game because I’m close to another update…

Pneumagination Embossing Plans

Hello! First post in a while. I moved my PC to Linux and had many issues getting my site back working again. So far I’ve set up the Pneu forums at...

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In-game manual implemented!!!! While I think wikis for games are cool, I think its much cooler to just have an in-game manual…

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as someone whos used unity for 4 years now i can confidently say that godot has been a 1000x better experience oml

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v0.13a Release!!!!

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After multiple multiple multiple hours of hell, I have finally converted FastNoiseLite to FastNoise2 for world gen. I have to…

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After all day I’ve now got players able to connect and be assigned player objects. There is now a “Main Player” for objects...

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Godot really weird for not having specific method identifiers for client->server calls, alongside the server not being able to…

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PNEUMAGINATION HAS A FORUM NOW!!!!!

Pneumagination Starting Multiplayer

Oceans And so multiplayer begins! As of writing I now have a title screen menu and finally the ability to input a seed before starting! I also went...

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New devlog!!!! Also v0.12a is now out!

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SOUNDS!!!

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Strangest physics bug discovered today dubbing it the DIO Stairs glitch

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Mesh editing now works!!!!!! You use the scroll bar to move and I’ll later have alt-click change which method it should use to…

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since my game is leaning on minecraft, I really gotta have that iconic enemy that just fucks you up like the creeper and is so…

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TIME OF DAY SYSTEM!!!! (Sped up to show u) The fog rolls in by midnight making it very dangerous to explore, but also sticks…

:arrow: Pneumagination V0-11a and V0-12a

More progress!!! Everything has turned out great so far. All thats majorly left to do for this sprint is to get face/edge/vertex manipulation working....

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You can now assign textures to each side of a block! Unlike how mining a block gives you units per volume, you obtain 6 textures…

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BUILDING IS NOW IN!!!!!! You can build at multiple different sizes as well!!! Your inventory is based on the volume of stuff you…

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Photo Mode is now used for the loading screen and now you spawn at the ground height!!!

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Breaking particles and Photo Mode

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Pneumagination progress!!! Worlds generate with biomes and infinite roads to travel on, and I fixed tons of performance and…

:MinecraftTNT: Pneumagination V0-10a

Pneumagination v0.10a is out!! This release was just supposed to fix the fact that surfaces and texture assignments wouldn’t account for blocks in...

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YIPEEEEEEE!!!!!!!! Pneumagination now has different textures for terrain!!!!! Also cubic chunks!!!! Read more about it on this…

:MinecraftTNT:Pneumagination Looks Good Now

Huzzah!!!! Tons and tons of progress!!!! Release v0.9a available here Cubic chunks work! It was actually stupid simple to implement, though I did have...

:exclamation_exclamation: Pneumagination Milestone!!

IT IS UPON US! Pneumagination now supports infinite chunk generation, walking around, and breaking Brushes! Its very nice to get everything this far...

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Infinite World Generation!!!!! Tons of progress on Pneumagination today. You can now walk around, lighting is improved, and…

:moon_crescent_face_left: Pneumagination Cubic Chunks

Okay so for Pneu I’m gonna be going with a cubic chunks system. Its good to have this type of stuff planned very early on before it becomes impossible...

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I wasted an embarrassing amount of time figuring out the best way to get smoothed out surfaces to work, but its now slowly…

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Pneumagination chunks are now completely hollow except for the outer layer and chunk borders. These brushes become visible as…

:MinecraftWood: Pneumagination Resource Gathering

Today we’re gonna be talking about my new plans for how resources will work in relation to purchases from customers. This was one of the last major...

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken. On a simple mesh like this…

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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…

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man this sucks I’m basically having to create Blender’s edge split modifier by hand and I just know this is gonna run like…

:MinecraftDiamondBlock: Pneumagination Chunk Mesh Plans

Alright so today gonna write down what I plan to do for Pneumagination brush meshes. So, currently right now all brushes are shaded smoothly with no...

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hey if emulators are legal as long as they’re a clean room design whats stopping everyone from shoving secret NES emulators in…

:MinecraftDiamond: Pneumagination Fixed Threading

Today’s small progress is multithreading being fully fixed! Yknow I was sitting here struggling so hard between making sure threads were being used...

:computer: Pneumagination Multithreading

Multithreading is now working! This took a bit more work than I was expecting due to the fact that multiple important steps can only be accomplished...

:MinecraftCobblestone: Pneumagination World Gen

Today was work on the world generation! This is just the first pass where I’m just getting chunks to work with standard voxel blocks. Everything here...

:MinecraftGlass: Pneumagination Thoughts 2

Hello, time for more Pneumagination talk. I am currently completely overhauling the entire game to Godot. I think I’m just fed up with the amount of...

:MinecraftGrass: Pneumagination Thoughts

Hello, now that I’m more comfortable with blogging posting on here, I wanna talk my current ideas with Pneumagination. This game is in a very tricky...

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Keyboard Nodes!!!! I think this node system is absolutely the vision now for creating and animating shows. It lets players have…

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Inputs and Outputs!!!!

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!!!!!!!!!!!!

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!!!!!!!!!!!!

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Here’s today’s Pneumagination progress!! This will be where you’ll wire your lights, animatronics, pinball machines, ect!...

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today’s 5 hours of work

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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…

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Alright so for Pneumagination at some point soon I’m probably going to be attempting to branch the build into Built In Render…

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Shopping cart prop for Pneumagination, has 4 custom colors that let you choose whether to use them as faded paint or rust

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(Click to read more...)

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We got savable, editable maps working!!!! Gonna be basing this system heavily off of Source Hammer’s workflow and brush system….

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Ah the gamedev fun of finding weird bugs

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Did a complete rework of my Nara map for Min-Max, alongside creating tons of lighting props and materials!

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Min-Max v0.13a is definitely gonna be the best looking version of Min-Max so far. Got a lot of new textures and props made since…

:repeat: [REBLOG:koboldfactory]

i hope all video game devs go on strike. not just the writers and actors.

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📞Work Break🪟

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Spent like a billion years making 40 different sized window and door assets, it looks so damn good screaming crying throwing up

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Finally got enough props to start bringing in the aesthetic! Instead of each side of the map just using a team’s color, gonna…

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Made some new chair props for Min-Max today! All props have custom 4-color pallets that change depending on the team colors in…

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Completely overhauled the “Worker-Ionizing-Pistol” for Min-Max with a new model! Much more sharp and distinguishable compared to…

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VR tracking to animations done! Now I can start getting multiplayer working 💾

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Working on a new VR shooter game called Min-Max!

More coming soon!