indiegamedev
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!!!!!!!!!!!!
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today’s delve into more pinball buffoonery: working bumpers
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today’s 5 hours of work
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Managed to reimplement all props full texture sets alongside having a more useful default palette to show the paintable layers…
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Ok got the first part down for converting the paint shader. Now I can either choose to get the raytraced shader to work (messing…
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Ok so, explanation on how I’m gonna theoretically do cel shading (I know general shader stuff but I’m entering into an area that…
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its gonna be 2024, fuck it, wall slingshot movement in my sandbox game
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discussing my true gamedev vision with @raystarkitty to let players turn their restaurant into a minecraft mob farm
(art and…
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I dunno if someone’s asked this already, but ive been curious; in Pnuemagination, when cosmetics are eventually added, will they…
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Paintable props!!!
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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store
Like aliens, entities, ghosts…
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New devlog for Pneumagination!!!!
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PNEUMAGINATION v0.7a IS OUT!
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Mesh manipulation and per-face materials! This is definitely gonna be one hell of an animatronics simulator.
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We got savable, editable maps working!!!! Gonna be basing this system heavily off of Source Hammer’s workflow and brush system….
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Ah the gamedev fun of finding weird bugs
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Complete lighting pass for my Black Market map!
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Did a complete rework of my Nara map for Min-Max, alongside creating tons of lighting props and materials!
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Spent like a billion years making 40 different sized window and door assets, it looks so damn good screaming crying throwing up
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Finally got enough props to start bringing in the aesthetic!
Instead of each side of the map just using a team’s color, gonna…
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Going forward with Min-Max I’m gonna be doing those patch notes videos alongside the usual devlogs.
It’ll better balance what…
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Min-Max: v0.12a Release!
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Finally, after months of waiting for Unity to fix some major URP Shader Graph bugs, Min-Max now has the cel shading style from…
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Min-Max 1.12 features a brand new menu that’ll now be openable in-game.
The customization tab is now usable as well. Its gonna…
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Yipppeeeeee updated the Min-Max page on my site to have its own design and layout! Isn’t too much now but its a good resource…
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Funnest part about Min-Max is gonna be making all the props for the maps like I love building a repertoire of objects I can use…
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Funnest part about Min-Max is gonna be making all the props for the maps like I love building a repertoire of objects I can use…
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I make sure that all my projects, commercial or not, are public and open-source the moment I start working on them. I really…
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(Click to read more...)
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Min-Max v0.10a is now out for Patrons!
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Min-Max now has 4 maps!
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The third Min-Max class reveal! An animatronic killing machine called The Computer
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New gun for Min-Max! The O-S F-O (Open-Source Face-Opener)
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Strange day of development in Min-Max
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Min-Max v0.9a Release!
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Workin' on Min-Max. Bots can now stare into random player’s souls
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Min-Max v0.8.1a is now out for Patrons!
Patch Notes:
Fixed player physics breaking at high framerates
Included proper support…
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Min-Max v0.8a is now out for Patrons!
This build includes the ability to kill and respawn, placeholder bots you can spawn in the…
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Completely overhauled the “Worker-Ionizing-Pistol” for Min-Max with a new model! Much more sharp and distinguishable compared to…
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Made some fun textures today for Min-Max!
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Newest Min-Max Patreon build now supports Flatscreen play! It’ll mainly be for spectators but now people can look around alpha…
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🥽The Fabricator & The Programmer 🧮
Another Min-Max class now fully modeled! Each class has to work with 9 team colors, so I have…
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So apparently I forgot I had a completely blocked out Payload style map back when Min-Max was gonna be a VR-Chat gamemode in…
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Wanted to post the high res render for the Min-Max Devlog #1 thumbnail since it was really fun to put together. Enjoy!
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First devlog is out for Min-Max!
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VR tracking to animations done! Now I can start getting multiplayer working 💾
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Working on a new VR shooter game called Min-Max!
More coming soon!