The 64th Gamer


Funnest part about Min-Max is gonna be making all the props for the maps like I love building a repertoire of objects I can use to fill out rooms and environments for my games

BTW The models recently within the past week got some better contrast with a constant rimlight/rimshadow around edges based on how much they’re lit. Sadly still haven’t gotten the shaders in Unity until they publish the Shader Graph fixes for adaptive probe volumes.