The 64th Gamer

unity3d

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Ok so, explanation on how I’m gonna theoretically do cel shading (I know general shader stuff but I’m entering into an area that…

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Ah the gamedev fun of finding weird bugs

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Min-Max v0.13a is definitely gonna be the best looking version of Min-Max so far. Got a lot of new textures and props made since…

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Finally got enough props to start bringing in the aesthetic! Instead of each side of the map just using a team’s color, gonna…

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Made some new chair props for Min-Max today! All props have custom 4-color pallets that change depending on the team colors in…

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Finally, after months of waiting for Unity to fix some major URP Shader Graph bugs, Min-Max now has the cel shading style from…

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Absolutely dying back when I switched my OS over to Linux and spent a good week setting everything back up- only to discover…

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Today I learned that the C# compiler makes the “i” variable in for loops a reference value when converted to CLI, which creates…

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Workin’ on my newest game, Min-Max. Its going to be a Team-Based VR Shooter with some pretty out there game modes and concepts,…