The 64th Gamer

indiedev

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Managed to reimplement all props full texture sets alongside having a more useful default palette to show the paintable layers…

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Outline and cel drop shadow effect test. Still gotta reimplement my custom cel shade technique from Min-Max but its already…

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its gonna be 2024, fuck it, wall slingshot movement in my sandbox game

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I want Pneumagination to be full of wacky bizarre midnight encounters when you close your store Like aliens, entities, ghosts…

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PNEUMAGINATION v0.7a IS OUT!

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Ah the gamedev fun of finding weird bugs

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Complete lighting pass for my Black Market map!

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Did a complete rework of my Nara map for Min-Max, alongside creating tons of lighting props and materials!

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Min-Max v0.13a is definitely gonna be the best looking version of Min-Max so far. Got a lot of new textures and props made since…

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Spent like a billion years making 40 different sized window and door assets, it looks so damn good screaming crying throwing up

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Made some new chair props for Min-Max today! All props have custom 4-color pallets that change depending on the team colors in…

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Min-Max: v0.12a Release!

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Finally, after months of waiting for Unity to fix some major URP Shader Graph bugs, Min-Max now has the cel shading style from…

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Min-Max 1.12 features a brand new menu that’ll now be openable in-game. The customization tab is now usable as well. Its gonna…

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I make sure that all my projects, commercial or not, are public and open-source the moment I start working on them. I really…

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Min-Max v0.10a is now out for Patrons!

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Min-Max now has 4 maps!

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New gun for Min-Max! The O-S F-O (Open-Source Face-Opener)

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Min-Max v0.9a Release!

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Workin' on Min-Max. Bots can now stare into random player’s souls

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Min-Max v0.8.1a is now out for Patrons! Patch Notes: Fixed player physics breaking at high framerates Included proper support…

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Newest Min-Max Patreon build now supports Flatscreen play! It’ll mainly be for spectators but now people can look around alpha…

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🥽The Fabricator & The Programmer 🧮 Another Min-Max class now fully modeled! Each class has to work with 9 team colors, so I have…

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So apparently I forgot I had a completely blocked out Payload style map back when Min-Max was gonna be a VR-Chat gamemode in…

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First devlog is out for Min-Max!