PNEUMAGINATION v0.7a IS OUT!
Sandbox Maps!
Yep! Gone are the premade levels and now you can start to build your own place! These will return as editable maps in a future update, but for now I’ll be focusing on giving players resources to construct their own building.
Map creation works HEAVILY like Source Engine Hammer if you’ve ever used it. Blocks are used for creation and every vertex, edge, and face can be manipulated along a (0.5ft) grid. You can also paint every face a different material! A selection of 10 are in here to start- including one that just emits light!
Be sure to read the controls section in the linked changelog as some controls have changed and new ones are made for mesh creation. Be aware that you now need to press “Q” to swap between the Mesh Edit UI and the Showtape UI.
Style Change!
Yes, the game is now going to lean towards my Min-Max style. This is due to the game already sharing the Min-Max universe- and its slow focus on being more gamey and less software simulator.
I think the new Hammer styled map creation is too blocky to look good enough in a hyper realistic style. Its best to embrace a less intensive and more imaginative style to give the game a better identity, alongside being able to reuse the past year’s worth of assets and continue to make assets for when I switch back to Min-Max development.