The 64th Gamer

Codebase Release!!!

The code for Don’t Ruin The Magic, the predecessor to Min-Max that I spent 6 months developing, is now finally available as a prototype for people to play and edit the code.

Its not much but its got some really cool detection mechanics where enemies can only see you through cameras- and only when you’re in bright areas.

If you’re curious how this relates to Min-Max and its development, I’ve got an article written on the Min-Max wiki about it!