Codebase Release!!!
The code for Don’t Ruin The Magic, the predecessor to Min-Max that I spent 6 months developing, is now finally available as a prototype for people to play and edit the code.
Its not much but its got some really cool detection mechanics where enemies can only see you through cameras- and only when you’re in bright areas.
If you’re curious how this relates to Min-Max and its development, I’ve got an article written on the Min-Max wiki about it!
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