Today’s progress of attempting to mesh-split the chunks based on angles- very very very very broken.
On a simple mesh like this everything seems decently fine. The only oddity is that the farthest corner (purple line) didn’t split despite it having the same two triangles to compare.
-ohh cause… cause the code I’m using to check them is if they’re connected by another vertex… and I just split the vertex it needs…
oh no that’s why this is all broken probably